Chapter 1: Introduction, Overview
Overview of the masterclass including course expectations, navigation guide, introduction to MadMapper, and instructor background.

Chapter 2: Mapping Fundamentals
Simple and practical breakdown of projection mapping concepts, demonstrating both small-scale and large-scale mapping ideas.

Chapter 3: Tools & Hardware Requirements
Introduction to essential equipment such as projectors, computers, controllers, cameras, cables, and system requirements.

Chapter 4: Installing & Setting Up MadMapper
Covers purchasing or renting licenses, installing and transferring licenses, preparing the room, and making physical hardware connections.

Chapter 5: Interface Overview
Complete walkthrough of panels, menus, top bars, layout customization, media panel, input/output windows, and settings.

Chapter 6: Output Panel
Detailed explanation of display outputs, laser outputs, DMX outputs, virtual outputs, NDI configuration, and output settings.

Chapter 7: Surfaces & Lines
Explains drawing surfaces and lines, applying media, managing input controls, using input FX, and handling surface-level settings.

Chapter 8: Media & Content
Covers importing videos and photos, using materials and laser materials, media settings, and understanding media versus surface settings.

Chapter 9: Basic Projection Mapping Workflow
Step-by-step creation of a simple mapping show using stock content and basic animation techniques.

Chapter 10: Advanced Geometry Mapping & Image Mapping
Masks and Groups Focuses on mapping complex objects, photo mapping, and advanced line drawing for irregular shapes.

Chapter 11: Library
Covers masking techniques including SVG masks, grouping surfaces, organizing content, and structured mapping workflow.

Chapter 12: Output & Multi-Screen Setup
Explores effects library, material library, laser materials, Mad AI tools, and managing project assets effectively.

Chapter 13: Scenes, Cues, Timeline
Demonstrates multi-projector configuration, stacking, stitching, and soft-edge blending for seamless large displays.

Chapter 14: Controls & External Inputs
Explains scene and cue creation, editing, transitions, color control, differences between scenes and cues, and basic timeline workflow.

Chapter 15: Live Inputs & External Integration
Covers keyboard shortcuts, MIDI mapping, OSC control, DMX control, and audio input integration for interactive performance.

Chapter 16: Space Scanner
Introduces camera input, NDI workflow, Resolume integration, and mobile phone integration for real-time visuals.

Chapter 17: Basic & Intermediate LED Display Processor Mapping
Explains Space Scanner setup, camera calibration, LED scanning, laser scanning, and precision alignment workflow.

Chapter 18: Basic DMX Mapping
Covers license and project transfer, multi-display PC setups, combining projectors and displays, and seamless LED output workflow.

Chapter 19: Basic Laser Mapping
Introduces DMX connection, fixture setup, fixture profiles, virtual displays, and creating lighting cues inside MadMapper.

Chapter 20: Timeline (Level 2)
Explains laser hardware connection, drawing laser shapes, and creating laser-based cues for integrated shows.

Chapter 21: Troubleshooting & Optimization
Builds structured scene-based and shortcut-driven shows with advanced timeline programming techniques.

Chapter 22: Outro
Provides best practices, performance optimization methods, projector considerations, and guidance on staying updated with official MadMapper developments.

Introduction, Overview

Overview of the masterclass including course expectations, navigation guide,
introduction to MadMapper, and instructor background.

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