MadMapper 6 Masterclass | Beginner to Intermediate

Last Update April 28, 2026
1 already enrolled

About This Course

This MadMapper 6 Masterclass is a complete beginner to intermediate journey into projection mapping. In this course, you will start from the fundamentals and slowly build your way up to creating a full timeline-based show. We will cover hardware setup, software installation, interface understanding, surfaces and geometry mapping, masks, groups, scenes, cues, and multi-screen outputs. Along the way, you’ll also explore LED mapping, basic DMX lighting, laser mapping, Space Scanner, optimization, and finally complete a real projection mapping example from start to finish.

MadMapper is a powerful mapping tool used for projection mapping, LED displays, and many types of visual outputs. It also extends into lighting and laser control. It is not a toy, but it is not overly complicated either. You can begin with very simple setups and still create impressive results. As you grow, you can experiment and expand your workflow. Everyone uses MadMapper in their own way, and this course will help you understand how to use it confidently and creatively.

After completing this masterclass, you will be able to create small to medium projection mapping installations with confidence. You will understand how to organize your workflow, build structured shows using timeline and cues, and handle real-world show environments. Whether you are just starting out or already creating shows, this course will help you strengthen your skills and move toward professional-scale projection mapping.

MadMapper 6 Masterclass | Beginner to Intermediate

Chapter 1

Introduction, Overview

Chapter 12

Output & Multi-Screen Setup

Chapter 2

Mapping Fundamentals

Chapter 13

Scenes, Cues, Timeline

Chapter 3

Tools & Hardware Requirements

Chapter 14

Controls & External Inputs

Chapter 4

Installing & Setting Up MadMapper

Chapter 15

Live Inputs & External Integration

Chapter 5

Interface Overview

Chapter 16

Space Scanner

Chapter 6

Output Panel

Chapter 17

Basic & Intermediate LED Display Processor Mapping

Chapter 7

Surfaces & Lines

Chapter 18

Basic DMX Mapping

Chapter 8

Media & Content

Chapter 19

Basic Laser Mapping

Chapter 9

Basic Projection Mapping Workflow

Chapter 20

Timeline (Level 2)

Chapter 10

Advanced Geometry Mapping & Image Mapping, Masks & Groups

Chapter 21

Troubleshooting & Optimization

Chapter 11

Library

Chapter 22

What’s Next?

Learning Objectives

You will be able to create complete projection mapping installations, from small setups to structured timeline-based shows.
You will be able to understand and confidently operate the MadMapper 6 interface, tools, and workflow.
You will be able to map projections, LED displays, and explore the basics of DMX lighting and laser integration.
You will be able to organize, optimize, and troubleshoot projects for real-world show environments.
This whole course is designed for anyone with no prior projection mapping, lighting, or media server experience.

Material Includes

  • Full video course
  • Tasks
  • Example Projects

Requirements

  • This course is designed to be an introduction to the topic and no prior knowledge nor experience is required. Nevertheless, an understanding of the basic principles of various software will let you grasp the concepts I present here quicker.

Target Audience

  • DAspiring projection mapping artists who want to start from beginner level and grow step by step.
  • Event designers and installation creators who want to add projection mapping to their creative toolkit.
  • AV technicians and show operators looking to expand into media server and mapping workflows.
  • Lighting and LED programmers who want to integrate visual mapping with DMX and display systems.
  • Live show producers and stage designers who want to build structured, timeline-based visual shows professionally.

Curriculum

22 Lessons5h 12m

Chapter 1: Introduction, Overview

Overview of the masterclass including course expectations, navigation guide, introduction to MadMapper, and instructor background.
Introduction, Overview4:31

Chapter 2: Mapping Fundamentals

Simple and practical breakdown of projection mapping concepts, demonstrating both small-scale and large-scale mapping ideas.

Chapter 3: Tools & Hardware Requirements

Introduction to essential equipment such as projectors, computers, controllers, cameras, cables, and system requirements.

Chapter 4: Installing & Setting Up MadMapper

Covers purchasing or renting licenses, installing and transferring licenses, preparing the room, and making physical hardware connections.

Chapter 5: Interface Overview

Complete walkthrough of panels, menus, top bars, layout customization, media panel, input/output windows, and settings.

Chapter 6: Output Panel

Detailed explanation of display outputs, laser outputs, DMX outputs, virtual outputs, NDI configuration, and output settings.

Chapter 7: Surfaces & Lines

Explains drawing surfaces and lines, applying media, managing input controls, using input FX, and handling surface-level settings.

Chapter 8: Media & Content

Covers importing videos and photos, using materials and laser materials, media settings, and understanding media versus surface settings.

Chapter 9: Basic Projection Mapping Workflow

Step-by-step creation of a simple mapping show using stock content and basic animation techniques.

Chapter 10: Advanced Geometry Mapping & Image Mapping

Masks and Groups Focuses on mapping complex objects, photo mapping, and advanced line drawing for irregular shapes.

Chapter 11: Library

Covers masking techniques including SVG masks, grouping surfaces, organizing content, and structured mapping workflow.

Chapter 12: Output & Multi-Screen Setup

Explores effects library, material library, laser materials, Mad AI tools, and managing project assets effectively.

Chapter 13: Scenes, Cues, Timeline

Demonstrates multi-projector configuration, stacking, stitching, and soft-edge blending for seamless large displays.

Chapter 14: Controls & External Inputs

Explains scene and cue creation, editing, transitions, color control, differences between scenes and cues, and basic timeline workflow.

Chapter 15: Live Inputs & External Integration

Covers keyboard shortcuts, MIDI mapping, OSC control, DMX control, and audio input integration for interactive performance.

Chapter 16: Space Scanner

Introduces camera input, NDI workflow, Resolume integration, and mobile phone integration for real-time visuals.

Chapter 17: Basic & Intermediate LED Display Processor Mapping

Explains Space Scanner setup, camera calibration, LED scanning, laser scanning, and precision alignment workflow.

Chapter 18: Basic DMX Mapping

Covers license and project transfer, multi-display PC setups, combining projectors and displays, and seamless LED output workflow.

Chapter 19: Basic Laser Mapping

Introduces DMX connection, fixture setup, fixture profiles, virtual displays, and creating lighting cues inside MadMapper.

Chapter 20: Timeline (Level 2)

Explains laser hardware connection, drawing laser shapes, and creating laser-based cues for integrated shows.

Chapter 21: Troubleshooting & Optimization

Builds structured scene-based and shortcut-driven shows with advanced timeline programming techniques.

Chapter 22: Outro

Provides best practices, performance optimization methods, projector considerations, and guidance on staying updated with official MadMapper developments.

Your Instructors

Zunayed Sabbir Ahmed

Immersive Show Creator/Trainer

3.5/5
4 Courses
2 Reviews
77 Students
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MadMapper 6 Masterclass Beginner to Intermediate

$349.00

Level
Beginner
Duration 5.2 hours
Lectures
22 lectures

Material Includes

  • Full video course
  • Tasks
  • Example Projects
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